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Mobile App Development

An app is a product, not a project. That distinction is where most app budgets go wrong: the build is the smaller half of the commitment. Afterwards come the operating system updates that break things twice a year, the store policy changes, the backend that has to keep running, and the support requests from people who cannot log in.

What is included

  • Discovery and scoping, ending in a written scope and a fixed price for phase one
  • An honest recommendation on native, cross-platform, progressive web app or responsive website before anything is committed
  • Screens designed and made clickable, then tested on an actual phone before development starts
  • Backend and API work, usually started before the app itself
  • Build in two-week sprints, with an installable test build at the end of each
Talk through what you need
On this page
A phone on a reception counter showing an appointment confirmation screen
01

Do you actually need a native app?

Often, no. A page like this one is not supposed to ask, and we are asking because a meaningful proportion of the people who come to us wanting an app would be better served by something cheaper. You probably do need one in five situations, each about what the device can do.

  • It needs deep device features — the camera in a specific way, GPS running in the background, Bluetooth to hardware, sensors
  • Push notifications are central to the product rather than a nice addition
  • It must work properly offline for extended periods
  • App Store or Play Store presence matters for discovery or credibility with your customers
  • Performance demands are high — heavy graphics, real-time processing, large local data
WHAT CHANGES HANDSRepository, full historyDatabase schema + exportEnvironment variablesDeployment instructionsDomain and hostingDesigns and documentationIN YOUR OWN ACCOUNTS
What actually changes hands if you move the work to somebody else.
02

When is a native app the wrong answer?

When the thing you are describing is really a website with a login, or software people will use at a desk. Five patterns come up repeatedly, and in every one of them the store submission, the two codebases and the annual maintenance are cost without corresponding benefit.

  • The main use will be at a desk or on a tablet
  • It is essentially a website with a login — which is a browser-based application, not a mobile product
  • You need it working across every platform on one budget
  • You will update it frequently and do not want to wait for store review
  • Your users are staff, customers or partners you can simply send a link to, in which case a properly built responsive website may be the whole answer

What is the middle option most people have not considered?

A progressive web app: home screen icon, works offline, push notifications on most platforms, one codebase, no store submission, instant updates. It covers a surprising amount of what people assume needs a native build, at a fraction of the cost. We build all three, and we will tell you which one fits — including when the answer is the cheapest.

04

What do we build?

Eight things, of which only the first three are the app itself: iOS, Android and cross-platform builds. The rest is the server side, the admin tooling, the integrations, the store work and the progressive web app option — consistently the part clients have not budgeted for and always the part they need.

  • iOS applications. Native Swift where the requirement justifies it — heavy device integration, demanding performance, platform-specific features.
  • Android applications. Native Kotlin, on the same basis.
  • Cross-platform applications. React Native, producing iOS and Android from one codebase. For most business applications this is the sensible choice: one build, one set of updates, substantially lower cost, and a user experience that is genuinely good rather than merely acceptable. The trade-off is that some deep platform features need native modules written alongside.
  • Backends and APIs. The part clients rarely budget for and always need. An app is a window onto a server — user accounts, data storage, business logic, integrations, push notification infrastructure. This is often more than half the actual work, and it is the same discipline as any bespoke system we build.
  • Admin dashboards. Somewhere for your team to manage users, content, orders and support without a developer running database queries. Needed from day one and routinely forgotten until week ten.
  • Integrations. Connecting the app to what you already run — your CRM, your stock system, your accounts, your booking platform. Where the CRM itself is the problem rather than the app, a custom system built around your process is usually the better place to start.
  • App store submission. Preparation, store listings, screenshots, privacy declarations, review responses, and the resubmissions that follow a rejection. Apple in particular rejects first submissions routinely, and knowing why in advance saves weeks.
  • Progressive web apps. For the requirements that do not justify a store presence, an installable browser-based product with offline support and push notifications on most platforms.
05

What does the backend and API behind a mobile app do?

The backend is the server the app talks to. It holds user accounts, stores the data, applies the business rules, sends push notifications and connects to your other systems, all through an API the app calls. The app is the window and the backend is the building, and it is often more than half the work.

An API for an app has one awkward property: old versions stay in use. Users update when they choose to, so the backend must keep answering last year's release, or the app must check its own version and ask for an update. Decide a versioning rule at the start, alongside authentication, rate limits and how errors are reported to the app. The backend is ordinary bespoke software, and what bespoke software costs applies to it as it does to any other system.

Integrations make or break a schedule. If the app must read stock, bookings or customer records from systems you already run, find out early whether they have an API at all. For a retail app that means the stock and order side of the business, the ground covered on the ecommerce and retail sector page. And a backend that serves many organisations from one system is a SaaS product in all but name, with the tenancy and billing decisions that implies.

ONE CODEBASE, TWO STORESShared codeONE TEAMIOSANDROID
One set of business rules, two builds.
06

Should you build native or cross-platform?

Our default recommendation is cross-platform, because most business applications do not need what native buys and every client benefits from a single codebase to maintain. We will recommend native when the requirement genuinely calls for it, and we will explain why rather than asserting it.

ConsiderationCross-platform (React Native)Native (Swift / Kotlin)
CostOne build for both platformsEffectively two builds
Speed to marketFasterSlower
Ongoing costOne codebase to maintainTwo
PerformanceExcellent for most business appsBetter for graphics-heavy or processing-heavy work
Device featuresMost available; some need native modulesEverything, immediately
New OS featuresSlight lag after releaseAvailable on day one
Best forBusiness apps, portals, booking, commerce, internal toolsGames, AR, heavy media, deep hardware integration
07

How do you decide between native and cross-platform for your own app?

Answer five questions about the app itself: does it depend on specific hardware, does it need operating system features the day they ship, is it mostly forms, lists and bookings, how many codebases can you maintain, and what could go wrong if you choose wrongly. Most business apps land on cross-platform; the exceptions are usually obvious.

  • Hardware first. If the app depends on background location, Bluetooth to a device or demanding camera work, lean native: Swift for iOS, Kotlin for Android.
  • New operating system features. If the product is only worth building when it can use a feature the day it ships, choose native. If a slight lag is acceptable, cross-platform is fine.
  • The shape of the app. Forms, lists, bookings, accounts and payments are well served by React Native. Games, augmented reality and heavy media are not.
  • The maintenance burden. Two native codebases mean two sets of updates and two sets of bugs; one shared codebase means one. The ongoing side of that choice is set out in what an app costs to own.
  • The way back. If one requirement turns out to need native code, React Native lets a native module be written alongside the shared code, so cross-platform is rarely a dead end.
  • Still unsure? The longer argument is in native or cross-platform, and our recommendation follows the requirement rather than the size of the invoice.
08

How does an app get from idea to the store?

Eight stages: discovery, design, backend, build, testing, store submission, launch and ongoing work. The backend usually starts before the app does, because the app needs something to talk to, and store submission needs a slot of its own that most plans forget to allow for.

  • Discovery and scoping. Who uses it, what job it does, which platforms, what it connects to, and what the first release deliberately leaves out. Output: a written scope and a fixed price for phase one.
  • Design and prototype. Screens designed and made clickable, tested on an actual phone before development starts. Interfaces that work on a desktop mock-up and fail in a hand are a common and avoidable expense.
  • Backend and API. Usually starts before the app itself, because the app needs something to talk to.
  • Build in two-week sprints. Installable test builds through TestFlight and Play Console internal testing at the end of each, so you use it on your own phone throughout rather than watching a screen recording.
  • Testing. Real devices, not just simulators. Multiple OS versions, various screen sizes, poor network conditions, and the awkward cases — interrupted payments, expired sessions, permission denials.
  • Store submission. Listings, screenshots, privacy declarations, and handling review feedback. Budget one to two weeks for this, and occasionally more with Apple.
  • Launch and monitoring. Crash reporting, analytics and performance monitoring live from day one, so you find out about problems from data rather than from reviews.
  • Ongoing. OS updates twice a year, store policy changes, bug fixes and new features. Planned for, not treated as a surprise.
09

What does an app need that a website does not?

Six things, and none of them exists on the web. A website ships when you press deploy; an app ships when a reviewer at Apple or Google agrees, onto a device you do not control, in a version the user has to choose to install. Everything below follows from that.

RequirementOn the webIn an app store
Store reviewYou deploy when you are ready, and a fix can be live in minutes.Every release is reviewed by Apple or Google before anyone gets it, and a first submission is routinely rejected for something procedural. Both the review and the resubmission are part of what an app actually costs to get live.
Signing and certificatesA TLS certificate that renews automatically and is otherwise invisible.Signing keys, provisioning profiles and push certificates, each with an expiry date. Lose the Android upload key and you cannot update the app people already have — you publish a new one and start the installs again.
Forced upgrade pathsEveryone is on the current version the moment it deploys, exactly as with a browser-based tool behind a login.Users decide when to update, so old versions stay in the wild for a long time. The backend has to keep speaking to them, or the app needs a version check that blocks the old ones.
Offline behaviourA dropped connection usually means a failed page and a retry.Phones lose signal in lifts, vans and basements. Local storage, a sync strategy and conflict rules are decisions taken at the start, and the choice between native and cross-platform partly turns on them.
Push permissionsA browser prompt most people decline, with email as the fallback.A system prompt you get one attempt at. Ask at the wrong moment and the answer is no permanently, which removes the channel the app was often commissioned for in the first place.
Device fragmentationA handful of browsers, tested on a laptop.Two operating systems, several live versions of each, and screens from small phones to tablets. Testing happens on real devices, because a simulator will not show you what a slow, full, three-year-old handset does.
10

What does app store review involve, and what usually causes a rejection?

Every release goes to Apple or Google for review before users can install it, and Apple in particular often rejects a first submission over something procedural. The usual causes are missing review access, privacy declarations that do not match the app, unfinished content and crashes. All of them are preventable before submission.

Usual causeWhat it looks likeWhat prevents it
No way for the reviewer to log inThe app needs an account, and the reviewer cannot create or use one, so they never reach the screens that matter.A working demo account and plain-language notes for the review team, included with the submission.
Privacy declarations that do not match the appThe listing says one thing about the data collected and the app does another, or the privacy policy link does not load.Declarations written from what the app actually does, and a privacy policy on your own domain that has been checked.
Payment rulesDigital goods or subscriptions sold in a way the store's in-app purchase rules do not allow.The payment model checked against the store rules at scoping, before the billing is built.
Unfinished or placeholder contentEmpty screens, test data or dead links in the build the reviewer opens.A release checklist, and a pass through the production build rather than the development one.
Permissions asked for without a reasonThe app requests location, camera or notifications with nothing to tell the user why.Permission prompts that follow a clear explanation in the app, and only for features that are really used.
Crashes on a reviewer's deviceThe app works on the developers' phones and fails on another model or operating system version.Testing on real devices, as set out in the testing stage of a build. A resubmission after a rejection is handled as part of launch.
11

What drives the cost of a mobile app?

What a mobile app costs is set by scope rather than by platform. The number of platforms; whether a backend already exists or must be built; how many integrations there are and whether those systems have usable APIs; offline requirements; the number of user types and permission rules; and how bespoke the design is.

ScopeTypically
Focused appCross-platform, one clear purpose, accounts, a straightforward backend, one or two integrations. Three to five months.
Business appMultiple user types, richer functionality, substantial backend, several integrations, admin dashboard. Five to eight months.
Complex or native dual-platformSeparate native builds, deep device integration, high performance demands, or large scale. Scoped individually.
12

What are the running costs of an app?

Five, and none of them is optional: the two developer programmes, backend hosting, messaging services and maintenance. This is the section most agencies leave out of the proposal, which is how a business ends up with an app it can afford to build and cannot afford to keep.

  • Apple Developer Program membership, charged annually
  • Google Play Developer registration, charged once
  • Backend hosting, charged on usage and growing as the app grows — the same infrastructure question that applies to a hosted product platform
  • Push notification and messaging services, charged on usage
  • Maintenance, budgeted at 15 to 20 per cent of the build cost per year for OS updates, store policy changes and bug fixes. This is an industry norm, not a markup, and an app that does not receive it will eventually stop working.
13

What does maintaining a mobile app involve?

Maintaining an app means keeping it working while the ground moves: operating system updates, changing store rules, ageing libraries, the backend underneath, and certificates and keys that expire. None of it adds a feature, and an app that skips it eventually stops installing, stops working or is removed from the store.

TaskWhy it keeps coming backIf it is skipped
Operating system updatesiOS and Android both ship major updates every year, and behaviour the app relied on can change.Crashes and odd behaviour on the newest phones, which is where the bad reviews come from.
Store policy changesApple and Google change what listings, privacy declarations and supported versions they require.Updates are refused until the app complies, and fixes cannot reach users.
Library and framework updatesReact Native and the packages around it release updates, and security fixes arrive with them.Falling far behind turns a small upgrade into a large one, and known weaknesses stay in the app.
Backend and hostingThe server needs patching, monitoring and capacity changes as usage grows, the same discipline as website maintenance.Slow responses and outages that users blame on the app.
Certificates, keys and renewalsPush credentials and signing certificates carry expiry dates.Notifications go quiet, or a release cannot be signed.
Monitoring and supportCrash reports and analytics show what real devices do, and real people still cannot log in.Problems are found through reviews instead of data.
14

Who owns the source code and the store accounts?

You do, and the store accounts matter more than they sound. Source code, designs and the backend are yours on final payment, with the repository handed over. The Apple and Google accounts should be registered to your company from the start, because moving a published app between developer accounts is genuinely painful.

  • The Apple Developer and Google Play accounts should be registered to your company, not ours, with you as account holder. An app published under an agency's developer account is extremely awkward to move, and it is a genuine hostage situation that catches businesses out every year. If we set them up for you, they are in your name from the start.
  • Backend infrastructure sits in your accounts, so you are never locked out of your own data.
  • No lock-in. Standard technologies and documented code, so any competent developer can pick it up.
  • We do not reuse code written for your app in another client's project.
15

How do you check that you will own your app store accounts?

Ask five things before you sign: which company is enrolled as the account holder, whether the developer is a team member on your account rather than its owner, who holds the signing keys, whose payment and tax details are on file, and what happens to the listing if you leave. The answers belong in the contract.

  • Account holder. The Apple Developer and Google Play accounts should be enrolled under your company, with a named person at your company as holder. Apple verifies organisations, so ask who will complete the enrolment and which company details they will use.
  • Developer access. The agency should work as a team member with the roles the job needs, rather than as the owner, so removing them later is one setting instead of a negotiation.
  • Signing keys and certificates. Ask where the Android upload key and the iOS certificates are stored, who can reach them and how they are backed up. A key that exists only on one developer's laptop is a risk to your ability to publish updates.
  • Payment and tax profiles. The bank, tax and agreement details in each store belong to the account holder. If an agency's details are in there, your revenue is flowing through the agency.
  • Listing addresses. The support and privacy policy addresses in the listing should sit on a domain you control, such as the one on your own website, so that a change of supplier does not break the listing.
  • Exit terms. Ask what is handed over if the relationship ends, and when. The full list is under moving to another developer, below.
16

What happens if you want to move to another developer?

You leave with everything needed to ship the next release without us: the repository and its history, the backend and its data, the credentials, the documentation, and the store accounts with the signing keys that belong to them. Without those keys, the next developer cannot update the app your customers already have.

  • The repository with its full commit history, covering the app and the backend, rather than a snapshot of the current files — the same handover terms as a bespoke system built for the business behind it.
  • The database schema and a full data export — accounts, content, transactions — so the backend can be stood up elsewhere with real records in it.
  • Environment variables and third-party credentials: API keys, mail and SMS providers, analytics, crash reporting and file storage, listed with what each one is for.
  • The API documentation the app depends on — endpoints, authentication, versioning and webhook payloads — because an app talking to an undocumented backend is two problems rather than one.
  • Deployment and build instructions for both halves: how to produce a signed release for each store, and how a backend release reaches production.
  • App Store Connect and Google Play accounts in your own company name. These should be in your name from day one rather than ours — an app published under an agency's developer account is awkward to move, in the same way a hosting account left in a supplier's name is.
  • The signing keys, certificates and provisioning profiles, with the passwords that unlock them. The Android upload key in particular cannot be replaced casually, and losing it means the next update never reaches existing users.
  • Push notification credentials — the APNs key and the Firebase project — so notifications keep working through the handover rather than going quiet the week the accounts change.
  • The domain, DNS, backend hosting and monitoring accounts, already registered to you, so moving to a new agency or an in-house team is an administrative transfer rather than a negotiation.
17

How do you choose an app development company?

Choose the app development company that recommends the cheapest approach that works, scopes the backend as well as the screens, and registers the store accounts in your name. Ask for installable builds during the work, and be wary of any app developer who never tells you that you may not need an app.

  • Do they ask whether you need an app at all? A custom app development company that builds only one kind of thing will recommend that one thing. We build native, cross-platform and progressive web apps, so the recommendation can follow the requirement.
  • Is the backend in the quote? An estimate for screens alone leaves out what is often more than half the work, and it is where overruns start.
  • Can you install a build on your own phone during the project? A test build at the end of every sprint is a better progress report than screenshots.
  • Who will hold the accounts and the keys? Apply the checks above, and get the answers in writing.
  • What do they say about running costs? Developer fees, hosting, messaging services and maintenance all recur. An app development agency that leaves them out of the proposal is leaving out the part that decides affordability.
  • Should it be an agency, a freelancer or a hire? The trade-offs of a freelancer, an agency or an in-house hire apply to apps as much as to anything else, and our longer checklist is in how to choose an app development company.
  • Can you check the company? Prabhu Solutions is registered at 14 Chester Rise, Oldbury, B68 0SS, West Midlands. Our delivery record is international rather than UK-based; most of the work runs over video calls and shared test builds, and a meeting can be a call or a visit to or from Oldbury, as for other West Midlands businesses. Ask us what we would recommend for your app and judge the answer against this list.
18

What have we built, and for whom?

We have built websites, e-commerce and business systems for clients including Delta Hospital & Research Center, Aama Jewellers, Himalayan Clean Energy, RM Agrotech, Fit and Fine, AOne Biz and Company Services Nepal — across healthcare, retail and jewellery, renewable energy, agriculture and professional services.

Our delivery record is currently international rather than UK-based, and we would rather say so than imply otherwise. We can show you working software and put you in a conversation with the engineers who built it. The delivered projects are there to look at.

The point

Our delivery record is currently international rather than UK-based, and we would rather say so than imply otherwise.

Capabilities

What Mobile App Development covers

Not a menu to pick from. Most projects use some of this and ignore the rest, and the scope conversation is mostly about working out which half you actually need.

01

iOS applications

Native Swift where the requirement justifies it — heavy device integration, demanding performance, platform-specific features.

02

Android applications

Native Kotlin, on the same basis: when the requirement genuinely calls for a platform-specific build rather than a shared one.

03

Cross-platform applications

React Native, producing iOS and Android from one codebase. For most business applications this is the sensible choice: one build, one set of updates, substantially lower cost, and a user experience that is genuinely good rather than merely acceptable.

04

Backends and APIs

The part clients rarely budget for and always need. An app is a window onto a server — user accounts, data storage, business logic, integrations, push notification infrastructure. This is often more than half the actual work.

05

Admin dashboards

Somewhere for your team to manage users, content, orders and support without a developer running database queries. Needed from day one and routinely forgotten until week ten.

06

Integrations

Connecting the app to what you already run — your CRM, your stock system, your accounts, your booking platform.

07

App store submission

Preparation, store listings, screenshots, privacy declarations, review responses, and the resubmissions that follow a rejection. Apple in particular rejects first submissions routinely, and knowing why in advance saves weeks.

08

Progressive web apps

Home screen icon, offline capability, push notifications on most platforms, one codebase, no store submission and instant updates. The middle option most people have not considered, and frequently the right one.

The case for it

Why this is worth doing properly

We will tell you when you do not need an app

A meaningful proportion of the people who come to us wanting an app would be better served by something cheaper. We build native, cross-platform and progressive web apps, so we have no commercial reason to push you towards the largest invoice.

Running costs published, not buried

Store fees, backend hosting, messaging services and annual maintenance are all real and all recurring. This is the section most agencies leave out of the proposal, and it is the one that decides whether an app is affordable.

Store accounts registered to you

Apple Developer and Google Play accounts in your company's name with you as account holder. An app published under an agency's developer account is extremely awkward to move, and it catches businesses out every year.

You use it on your own phone throughout

Installable test builds through TestFlight and Play Console internal testing at the end of every sprint, rather than watching a screen recording of progress.

Tested on real devices, not just simulators

Multiple OS versions, various screen sizes, poor network conditions, and the awkward cases: interrupted payments, expired sessions, permission denials.

The backend is scoped, not assumed

An app is a window onto a server, and the server is often more than half the work. We scope it explicitly instead of discovering it in month three.

What arrives

What you are handed, and who this suits

Deliverables

  • A written scope for the first release, with what it deliberately leaves out stated explicitly
  • A fixed price for phase one before the build starts
  • A clickable prototype, tested on an actual phone rather than a desktop mock-up
  • An installable test build at the end of every two-week sprint
  • The backend, API and admin dashboard the app runs on
  • Store listings, screenshots and privacy declarations, submitted under your accounts
  • Crash reporting, analytics and performance monitoring configured and live
  • Source code, designs and backend on final payment, with the repository handed over
  • Apple Developer and Google Play accounts registered in your company's name

Everything on that list is yours on final payment, in your own company's accounts — the handover is written into the contract, not offered as a favour at the end.

Usually a fit for

  • Products that need deep device features — the camera in a specific way, background GPS, Bluetooth to hardware, sensors
  • Businesses where push notifications are central to the product rather than a nice addition
  • Apps that must work properly offline for extended periods
  • Businesses for whom App Store or Play Store presence matters for discovery or credibility
  • Anyone unsure whether they need a native app, a cross-platform app or something cheaper
  • Existing businesses connecting an app to a CRM, stock system, accounts package or booking platform

Built with

  • React Native
  • Swift (native iOS)
  • Kotlin (native Android)
  • Progressive web apps
  • REST APIs and webhooks
  • Push notification infrastructure
  • TestFlight and Play Console internal testing
  • Crash reporting, analytics and performance monitoring
  • Admin dashboards and back-office tooling
  • Cloud backend hosting with automated deployment

Chosen per project, not per fashion. If your team already runs something else and can maintain it, that usually wins.

Ask what this would involve for you
How we work

Four gates, and you sign off at each one

Every stage ends with something you can read and approve — discovery and scoping, design and prototype, backend and api, build in two-week sprints. Nothing moves to the next stage until you say so.

  1. 01

    Discovery and scoping

    Who uses it, what job it does, which platforms, what it connects to, and what the first release deliberately leaves out. Output: a written scope and a fixed price for phase one.

  2. 02

    Design and prototype

    Screens designed and made clickable, then tested on an actual phone before development starts. Interfaces that work on a desktop mock-up and fail in a hand are a common and avoidable expense.

  3. 03

    Backend and API

    Usually starts before the app itself, because the app needs something to talk to.

  4. 04

    Build in two-week sprints

    Installable test builds through TestFlight and Play Console internal testing at the end of each, so you use it on your own phone throughout.

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Frequently Asked Questions

How much does it cost to build an app in the UK?

It depends on the number of platforms, whether a backend exists or must be built, how many systems it integrates with and whether those have usable APIs, offline requirements, the number of user types and permission rules, and how bespoke the design is. Store fees, hosting and maintenance are ongoing and separate.

Should I build native or cross-platform?

Cross-platform for most business applications — one codebase, one set of updates, lower cost, and performance that is good for anything not graphics-heavy. Native when you need deep device integration, day-one access to new OS features, or high performance for games, AR or heavy media. We recommend on the requirement, not on invoice size.

Will we own the source code and the app store listings?

Yes to both. Code, designs and backend are yours on final payment, with the repository handed over. Store accounts should be registered to your company with you as account holder — ask this of every developer you speak to, because an app published under an agency's account is very difficult to move.

How long does app development take?

Three to five months for a focused cross-platform app, five to eight for a fuller business app, and longer for native dual-platform or complex builds. Add one to two weeks for store review, occasionally more with Apple. Backend complexity and integration work are the usual causes of overrun.

What are the ongoing costs after launch?

Apple and Google developer fees, backend hosting charged on usage, any third-party services, and maintenance. Budget 15 to 20 per cent of the build cost annually — iOS and Android both ship major updates every year, and apps that are not maintained break, then get removed from the stores.

Can you integrate the app with our existing systems or CRM?

Usually. Anything with an API, and frequently things without one. We check what your systems can genuinely do during scoping rather than assuming, because integration is where optimistic app estimates most often come apart. Where the system you need to connect to does not exist yet, it is the same team that would build the CRM itself.

Can you work with a limited budget or a small number of sprints?

Sometimes, and we will be straight about when we cannot. Below a certain scope a native or cross-platform app is unlikely to be worth building, because you would get something too thin to succeed. A progressive web app is often the better answer at that point, and it is a legitimate product rather than a consolation prize.

Do you publish the app for us?

Yes — store listings, screenshots, privacy declarations, the submission itself and handling review feedback, including the resubmission that follows a rejection. It is published under your own App Store Connect and Google Play accounts, so the app belongs to you from the moment it goes live rather than after a transfer.

What if the app gets rejected by Apple?

Common, and usually procedural — a privacy declaration, a login for the review team, an in-app purchase rule. We handle the resubmission as part of the launch. Knowing the rejection reasons in advance is most of what experience buys you here.

How do I choose an app development company?

Choose on behaviour rather than portfolio: they should recommend the cheapest approach that works, scope the backend as well as the screens, show installable builds during the work, and register store accounts in your name. Our checklist for choosing an app development company goes through the questions in order.

Last reviewed: 8 October 2026 · Prabhu Solutions, 14 Chester Rise, Oldbury B68 0SS

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